v3.4 [Dec 8, 2022]
Sampling:
- Added Sobol-Burley sampling pattern.
- Improved Progressive Multi-Jittered sampling.
Graphic Drivers:
- Intel Arc on Windows: upgrade to driver version 101.3430 or newer to fix user interface crashes.
- For AMD HIP on Linux, upgrade to ROCm 5.3 or newer to fix issues with textures on Vega and RDNA1 graphics cards.
- For Apple Metal, Intel GPU rendering is now supported starting with macOS 13.
Attribute Node:
- Access Geometry Nodes instance attributes .
- New mode for accessing attributes of the current View Layer, Scene or World.
Baking:
- New option to bake specular effects from the active camera view, instead of above the surface. This may be useful when baking textures that will be viewed from a fixed position or with limited camera motion.
v2.79.2 [Mar 16, 2014]
- Cycles now includes support for rendering volume textures, fire and smoke, deformation motion blur, baking textures from cycles materials, more texture interpolation modes and a dedicated UV layer node.
- More easing equations added to the IPO editor for better animation control, locking time to other windows is again possible, auto snapping is now independent from display type.
- The user interface now offers more feedback, especially on errors, updates driver expressions automatically on editing, includes more icons and offers more editing tools.
- New tools also include lasso selection support, non-linked duplication for strips, and setting preview range based on selected strips.
- The new per-face normals feature allows blender to display and export sharp edges correctly without geometry duplication.
- New features include a HSL color wheel for color selection and tools to handle homogenous density in dynamic topology sculpting.
- Dyntopo and matcap display for sculpt mode have also had performance optimizations.
v2.69 [Oct 19, 2011]
- 3D window: Armature-bones with wire draw type were not displaying in solid view mode - r41113
- 3D window header: After collapsing the pull-down menus, no icon available to make them show again. - r41117
- Dopesheet: Fixed crash when moving keys in editor - r41128
- Audio export: 7.1 export was being miscalculated - r41132
- Game Engine: Action actuator breaks animation. IPO options can be set too frequently - r41134
- 3D Window: missing updates when changing smoke flow settings - r41151
- Node editor: missing updates when assigning/removing Materials on Objects - r41152
- Adding a new pose to the Pose Library crashed - r41175
- Fix for un-handled exception in audio library - r41203
- Incorrect keying set names 'Scale' vs 'Scaling', where 'Scale' was hard coded in auto keyframe when 'Only Insert Needed' - r41211
- Python: RNA/API, getting Event.ascii would crash - r41214
- Addons / Exporter: Quake MAP export gives an error for UV textured geometry - r2504