v4.1 [Mar 26, 2024]
Blender 4.1 is a solid release with quality of life improvements and performance enhancements all across the board. Save and load data from inside node groups so that its inputs don’t have to be recomputed, allowing for performant geometries without losing the procedural workflow. Both still frames and animations are supported, as well as volume objects, and it has been optimized to deliver small file sizes.
Baked frame-range is displayed on top of the node, and as a cache line in the Timeline.
Additionally, baking (also simulations) no longer loses materials, and doesn’t get lost after undo. Outputs one of its inputs depending on an index value. Only the input that is passed through the node is computed. The Musgrave texture node was replaced by the Noise Texture node, which includes all the same functionality. Splits up geometry elements into Instances, based on a Group ID. Rearranges geometry elements by changing their indices. Applies an additional rotation amount to a rotation value.
v3.4 [Dec 8, 2022]
Sampling:
- Added Sobol-Burley sampling pattern.
- Improved Progressive Multi-Jittered sampling.
Graphic Drivers:
- Intel Arc on Windows: upgrade to driver version 101.3430 or newer to fix user interface crashes.
- For AMD HIP on Linux, upgrade to ROCm 5.3 or newer to fix issues with textures on Vega and RDNA1 graphics cards.
- For Apple Metal, Intel GPU rendering is now supported starting with macOS 13.
Attribute Node:
- Access Geometry Nodes instance attributes .
- New mode for accessing attributes of the current View Layer, Scene or World.
Baking:
- New option to bake specular effects from the active camera view, instead of above the surface. This may be useful when baking textures that will be viewed from a fixed position or with limited camera motion.
v2.79.2 [Mar 16, 2014]
- Cycles now includes support for rendering volume textures, fire and smoke, deformation motion blur, baking textures from cycles materials, more texture interpolation modes and a dedicated UV layer node.
- More easing equations added to the IPO editor for better animation control, locking time to other windows is again possible, auto snapping is now independent from display type.
- The user interface now offers more feedback, especially on errors, updates driver expressions automatically on editing, includes more icons and offers more editing tools.
- New tools also include lasso selection support, non-linked duplication for strips, and setting preview range based on selected strips.
- The new per-face normals feature allows blender to display and export sharp edges correctly without geometry duplication.
- New features include a HSL color wheel for color selection and tools to handle homogenous density in dynamic topology sculpting.
- Dyntopo and matcap display for sculpt mode have also had performance optimizations.
v2.69 [Oct 19, 2011]
- 3D window: Armature-bones with wire draw type were not displaying in solid view mode - r41113
- 3D window header: After collapsing the pull-down menus, no icon available to make them show again. - r41117
- Dopesheet: Fixed crash when moving keys in editor - r41128
- Audio export: 7.1 export was being miscalculated - r41132
- Game Engine: Action actuator breaks animation. IPO options can be set too frequently - r41134
- 3D Window: missing updates when changing smoke flow settings - r41151
- Node editor: missing updates when assigning/removing Materials on Objects - r41152
- Adding a new pose to the Pose Library crashed - r41175
- Fix for un-handled exception in audio library - r41203
- Incorrect keying set names 'Scale' vs 'Scaling', where 'Scale' was hard coded in auto keyframe when 'Only Insert Needed' - r41211
- Python: RNA/API, getting Event.ascii would crash - r41214
- Addons / Exporter: Quake MAP export gives an error for UV textured geometry - r2504